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Gate Cards from Bakugan Battle Brawlers have complicated effects like Energy Grab which transfers energy from the opponent to your Bakugan. In Bakugan: New Vestroia, the Gate Cards include Reactor Gate Cards like Pyrus Reactor which gives Pyrus Bakugan a random amount of G-Power. These Gate Cards are ludicrously overpowered and seem to have no base on the actual game. In episode 27 and above of Bakugan: New Vestroia they use new Gate Cards known as Command Cards. In Gundalian Invaders, brawlers use Bakugan: New Vestroia Gate Cards in addition to some new ones. In Mechtanium Surge, the Gate Cards are different as they have more effective powers, but Gundalian Invaders and Bakugan: New Vestroia Gate Cards are also used.

Season 1

  • Attribute Normal (G-Power Boost): Adds 300 Gs to any Attribute Bakugan on the Gate Card.
  • Pyrus Normal: Adds 100 Gs to any Pyrus Bakugan on the Gate Card.
  • Subterra Normal: Adds 150 Gs to any Subterra Bakugan on the Gate Card.
  • Haos Normal: Adds 100 Gs to any Haos Bakugan on the Gate Card.
  • Darkus Normal: Adds 80 Gs to any Darkus Bakugan on the Gate Card.
  • Aquos Normal: Adds 100 Gs to any Aquos Bakugan on the Gate Card.
  • Ventus Normal: Adds 100 Gs to any Ventus Bakugan on the Gate Card.
  • Double Battle: Adds one Bakugan to the field from both players' sides.
  • Quartet Battle: Battle is placed on hold until the card has four Bakugan.
  • Fire Storm: Adds 100 Gs to any Pyrus and Ventus Bakugan.
  • Character: Doubles any Bakugan's Power Level if it is the correct corresponding Bakugan for the card.
  • Intercept: Stops two Bakugan from brawling, and the owner of this card may add another Bakugan in the battle.
  • Mind Ghost: When two Bakugan stand on the card no matter which side they are they both lose.
  • Pyrus (Super Pyrus): Swaps the G-Power of your Bakugan with your opponent.
  • Triple Battle: Battle is placed on hold until a third Bakugan is thrown onto the Gate Card.
  • Aquos Hazard: Turns all Bakugan on the field to Aquos attribute.
  • Raio Hazard (Switchback): Cancels any attribute changes on the field.
  • Aqua Merge: Turns every Bakugan on the field except Subterra to the Aquos attribute.
  • Subterra Hazard: Turns all Bakugan on the field to Subterra attribute.
  • Quicksand Freeze (Frozen Quicksand): The Bakugan that wins on this Gate Card remains on it without being removed.
  • Energy Merge (Energy Grab): Transfers 100 Gs from the opponent to the user's Bakugan that is currently on the Gate Card.
  • Positive Delta: Subtracts 200 Gs from any Light Bakugan (Pyrus, Aquos, and Haos) if you are using a Dark Bakugan (Ventus, Subterra, and Darkus). If the opponent is using the same type (Light or Dark) of Bakugan as you, your Bakugan loses 200 Gs.
  • Hyper Merge (Reinforcement): Transfers 100 Gs from the opponent's Bakugan to the user's.
  • Trade Off: If a Bakugan on the field is over 400 Gs, it automatically loses.
  • Androstasis (Peacemaker): Returns all battling Bakugan to their player's arsenal.
  • Scapegoat: Returns all battling Bakugan to their player's arsenal. The user of this card may then decide if the battle shall end or continue.
  • Magma Fuse: After the battle is over, all other Gate Cards and Bakugan are sent back to their owner.
  • Joker's Wild: If there is a Darkus Bakugan in the battle, it wins automatically.
  • Warp Gate: Warps two Bakugan from one Gate Card to another.
  • Cheering Battle: Allows another Bakugan to come into battle, and adds to your first Bakugan an equivalent amount to the difference of power level between your two Bakugan.
  • Level Down (Level One): Subtracts 100 Gs from the opponent if it has 400 Gs or more.
  • Third Judgment: The battle can only start when there are three Bakugan standing on the Gate Card. A battle ends only when one Bakugan is left standing, even if they are on the same team.
  • Final Judgment: When the battle starts, the Bakugan with a different attribute of the owner of this card automatically have the power reduces to 0.
  • Warlock: Cancels any of the opponent's abilities.
  • Additional Task: The last Bakugan to stand on the Gate Card is sent back to the player.
  • Transformation: Your Bakugan's G-Power becomes equal to any other Bakugan you have.
  • Grand Spirit: Adds 50 Gs to your Bakugan for every Gate Card on the field.
  • Forcement Wind (Wind Forcement): Your Bakugan's power level increases by 100x the number of Bakugan on the field with the same Attribute.
  • Revive: All of the user's defeated Bakugan are able to be used again.
  • Reloaded: The user Bakugan may steal 100 Gs from any Bakugan on the field.
  • Excellerate
  • Stray Shot (Battle Sham): Defeats the Bakugan on the next card if there are two Bakugan on this card that are on the same team.
  • Revive V2: Restores your Gate Cards.
  • Ring Of Flame: Adds 80 Gs to your Pyrus Bakugan.

Season 2

  • Reactor: Adds 50 - 500 Gs to all Bakugan with the same Attribute you said.
  • Land Pressure: Subtracts 200 Gs from each opponent and prevents them from moving.
  • Devour: Absorbs all the G-Power from Bakugan that's the same Attribute you said.
  • Active Ghost: Defeats any opponent Bakugan.
  • Silent Land: Prevents the opponent from activating anymore abilities.
  • Change Link Force: Reverses the opponent's ability effect.
  • Element Merge: Transfers 200 Gs from the opponent to your Bakugan.
  • Phantasm (Phantasmorphic): Subtracts 100 Gs from each opponent and petrifies them, disabling movement.
  • Ring Zero (Rank Zero/Frame Zero): Nullifies the opponent's abilities and freezes them in place.
  • Forcement Enemy: Adds 100 Gs to each of your Bakugan for each Bakugan on your opponent's side.
  • Flat Power: Brings all Bakugan G-Powers back to their base levels.
  • Transducer: Transfers G-Power from the opponent to your Bakugan by 50 Gs per second.
  • Battle Release: Returns all Bakugan on the field back to their owners.
  • Pyrus Spotting Out: Subtracts 500 Gs from any Pyrus Bakugan.
  • Enemy Resetter: Nullifies all of the opponent's abilities and activates the level 2 class Battle Gear Ability. (For Helios MK2)
  • Power Pressure: If the opponent's Bakugan has more than 400 Gs, they cannot move or activate abilities.

Season 3

  • Freeze Enemy: Subtracts 200 Gs from the opponent and prevents them from activating abilities.
  • Enemy Down: Subtracts 300 Gs from each opponent.
  • Capacity Booster (Power Flatter): Brings all Bakugan back to their base level and activates the level 2 class Battle Gear Ability. (For Helix and Lumino Dragonoid)
  • Battle Audience: Changes the attribute of your Bakugan to any attribute you want, nullifies the opponent's ability and subtracts 500 Gs from all opponent Bakugan who don't have the attribute you said.
  • Gear Barricade: Deactivates the opponent's Battle Gear and activates the Level 2 Class Battle Gear ability. (For Plitheon)
  • Haos Saver: Nullifies the opponent's ability if you are using a Haos Bakugan.
  • Silent Hanger: Prevents the opponent from moving.
  • Ruby Storm: Adds 400 Gs to Rubanoid and activates the level 2 Battle Gear Ability. (For Rubanoid)
  • Apoptosis: Reduces all opponent Bakugan's Power Levels to 100 Gs. (For Phosphos)
  • Healing Up: Adds 300 Gs to each Bakugan on your team.
  • Explode: Nullifies the opponent's ability and brings all Bakugan on your side to their base level(s).
  • Misty Solitude: The opponent's Bakugan can't hear anything from their owner; therefore, they can't use their abilities. (Should the owner get close enough to affected Bakugan, they can use abilities again)
  • Power Ditch: Transfers 500 Gs from the opponent to your Bakugan and activates the Level 2 Class Battle Gear ability. (For Akwimos)
  • Ansamon Judgement: Brings all Non-Ventus Bakugan to 0 Gs.
  • Solomon Sabreur: Nullifies the opponent's ability, subtracts 200 Gs from each opponent, and activates the Level 2 Class Battle Gear ability. (For Castle Knights)
  • Random Meinzer: Transfers 200 Gs from the opponent to your Bakugan.
  • Evil Clear: Nullifies each opponents' ability.
  • Silent Stalker: Prevents the opponent from activating abilities, and activates the Level 3 Class Battle Gear ability. (For Sabator)
  • Triumph Burning: Nullifies all of the opponent's abilities, returns the opponent's Battle Gear back to their owners, and activates the Level 2 Class Battle Gear Ability. (For Krakix)
  • Gaia Enforcement: Prevents the opponent from activating any abilities and activates the Level 2 Class Battle Gear Ability. (For Coredem)
  • Anger Sign: Subtracts 100 Gs all other Bakugan on the field and activates the Level 2 Class Battle Gear Ability. (For Contestir)

Season 4

  • Audience Enhancer: Alters the battlefield to make it more advantageous for your Bakugan for the rest of the game.
  • Heetmon Meinzer: Increases your Bakugan's power level.
  • Pyrus Enforcement: Nullifies the opponent's ability if you are using a Pyrus Bakugan.
  • Darkus Nebulous
  • Wrecker Freeze: Prevents the opponent from using any abilities they have already used during the battle.
  • Ventus Saver: Nullifies the opponent's ability if you are using a Ventus Bakugan.
  • Dry Delta: Prevents any Aquos abilities from being activated.
  • Aquos Saver: Nullifies the opponent's ability if you are using an Aquos Bakugan.
  • Field Lock: Prevents the opponent from sending in other Bakugan.
  • Clip Freeze: Stops the opponent from moving no matter how fierce their attack is.

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