Command Card Quadruple Battle

Command Cards are a type of Gate Card that adds an unexpected element of surprise to a Battle. There are the standard G-Power Boosts and HSP scores, however, in the case of the Command Card, there is a direct order that both Brawlers must follow. The Command will systematically alter the course of a Battle and could very well decide the fate of the final winner.[1]

Currently the Command Cards have been replaced by Copper/Bronze cards. However, the abilities of Copper/Bronze cards are sightly different from a Command Card's since some Copper/Bronze cards contain orders that boost a type of Bakugan, which was done by Character Card previously.

Anime Command Cards

  • Energy Merge: Transfers 100 Gs from the opponent to your Bakugan.
  • Element Merge: Transfers 200 Gs from the opponent to your Bakugan.
  • Blood Power: Returns the Power Level of all Bakugan on the battle field to their base level.
  • Mind Ghost: Automatically defeats two Bakugan whether they are friend or foe.
  • Active Ghost: Automatically defeats an enemy Bakugan.
  • Triple Battle: Allows another Bakugan to join the brawl.
  • Hyper Merge: Adds 100 Gs to each of your Bakugan.
  • Freeze Enemy: Subtracts 200 Gs from the opponent and prevents the opponent from activating abilities.
  • Land Pressure: Immobilizes the opponent's Bakugan and subtracts 200 Gs from each opponent.
  • Switchback: Switches all attribute-changing Bakugan back to their original Attribute.
  • Capacity Booster: Returns all Bakugan to their base levels and activates the level 2 Battle Gear Ability.
  • Quartet Battle: Enters two Bakugan in the battle.
  • Joker's Wild: The Darkus attributed Bakugan wins unconditionally.
  • Quick Sand Freeze: The winner Bakugan stays in the Gate Card.
  • Peacemaker: All Bakugan on that card whether friend or foe return to their respective owners.





  1. Bakugan Cards.